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WPF enables polished user interfaces which are getting a lot of attention. It enables rapid iterations and major interface changes throughout the development process. It allows keeping user interface description and implementation separate. Developers can create an “ugly” application that designers can re-theme. Win32 style of programming makes such re-theming difficult. .
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The code to re-paint the user interface is mixed up with program logic. GDI was an earlier user interface library introduced in windows 1.0 in 1985. Openly was a leap ahead introduced in the ’90s with DirectX coming in 95 and DirectX 2 in 96. GDI+ is a newer user interface library based on DirectX.
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It is also used behind Xbox graphics. Next was Windows Forms which is the primary way of user interface design in C#. XNA comes with a managed library for DirectX and is great for game development (.NET/com interoperability not required). A simple example is drawing bitmaps on buttons which can be efficiently done using GDI.
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The highlights of WPF are 1) broad integration (2D, 3D, video, speech libraries, etc.) 2) Resolution Independence with WPF giving emphasis on vector graphics 3) Hardware acceleration as it is based on Direct3D but it can work using software pipeline also if Direct3D hardware is not available. 4).
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Declarative programming using extensible Application Markup Language (XAML; pronounced “Simmel”). Custom attribute and configuration files were always there but XAML is very rich. 5) Rich composition and customization e.g.
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You can create a combo box filled with animated buttons or a Menu filled with live video clips! And it is quite easy to skin applications.